The Art Of Immersion

Episodes

First
Broadcast
RepeatedComments
2018042320180904 (R4)

Artist and sceptic Adham Faramawy uncovers virtual reality's dark and fantastical spaces.

Artist and sceptic Adham Faramawy asks if virtual reality's fantastical spaces can offer new ways to make and experience art. He sets out to discover what VR can offer beyond the shock of its novelty - from new bodies to new lovers, to new spaces for work and play.

He explores a bold new medium in its infancy, talking to artists and innovative game designers. Initially excited by the possibilities of pushing beyond the rectangle of a screen to create truly immersive moving image, Adham discovers a darker side to VR.

The speed and development of the technology is impressive, but how is it exciting or troubling artists and audiences? And how does this new frontier affect their attitudes towards themselves and the ways they behave and interact?

With digital art pioneer Rebecca Allen, artists Ed Fornieles and Rindon Johnson, games designer Robin Hunicke and Professor Henry Fuchs.

Music by Sega Bodega

Produced by Rose De Larrabeiti
A Boom Shakalaka production for BBC Radio 4.

20180423

Artist and sceptic Adham Faramawy uncovers virtual reality's dark and fantastical spaces.

Artist and sceptic Adham Faramawy asks if virtual reality's fantastical spaces can offer new ways to make and experience art. He sets out to discover what VR can offer beyond the shock of its novelty - from new bodies to new lovers, to new spaces for work and play.

He explores a bold new medium in its infancy, talking to artists and innovative game designers. Initially excited by the possibilities of pushing beyond the rectangle of a screen to create truly immersive moving image, Adham discovers a darker side to VR.

The speed and development of the technology is impressive, but how is it exciting or troubling artists and audiences? And how does this new frontier affect their attitudes towards themselves and the ways they behave and interact?

With digital art pioneer Rebecca Allen, artists Ed Fornieles and Rindon Johnson, games designer Robin Hunicke and Professor Henry Fuchs.

Music by Sega Bodega

Produced by Rose De Larrabeiti
A Boom Shakalaka production for BBC Radio 4.

2018042320180904 (R4)

Artist and sceptic Adham Faramawy uncovers virtual reality's dark and fantastical spaces.

Artist and sceptic Adham Faramawy asks if virtual reality's fantastical spaces can offer new ways to make and experience art. He sets out to discover what VR can offer beyond the shock of its novelty - from new bodies to new lovers, to new spaces for work and play.

He explores a bold new medium in its infancy, talking to artists and innovative game designers. Initially excited by the possibilities of pushing beyond the rectangle of a screen to create truly immersive moving image, Adham discovers a darker side to VR.

The speed and development of the technology is impressive, but how is it exciting or troubling artists and audiences? And how does this new frontier affect their attitudes towards themselves and the ways they behave and interact?

With digital art pioneer Rebecca Allen, artists Ed Fornieles and Rindon Johnson, games designer Robin Hunicke and Professor Henry Fuchs.

Music by Sega Bodega

Produced by Rose De Larrabeiti
A Boom Shakalaka production for BBC Radio 4.