Can computer games help to solve the problems of the world? Alex Butterworth finds that some so-called "serious" games are generating new intelligence in the fields of science, politics and other areas.
He talks to games designers, commentators, scientists and other experts to ask how computer games like these are helping to impact on society. What implications might these discoveries have for policy-makers in the future? How does change through gaming actually occur- and how can it be measured?
Alex talks to Ken Eklund, whose game "World Without Oil" encouraged players to imagine their responses to an oil shortage.
He also explores the process of making games with a message with designer Tomas Rawlings, whose creations include a game about the conflict in Syria.
He hears how the game "Evoke" from the World Bank encouraged players to engage with problems in the developing world and win funding for some of their schemes.
And he hears how the scientific research of folding proteins has been turned into a game where players have solved problems which had defeated biochemists.
Producer: Emma Kingsley.
Can computer games help to solve the problems of the world? Alex Butterworth investigates.